The release date for GTA: The Trilogy Definitive Edition has been revealed, and it's not far off
ByShehryar Makhdoom | Published date:
Release dates for GTA 3, Vice City, and San Andreas expansions have been announced by Rockstar, along with details on PlayStation Now, the PlayStation Game Pass, and other subscription services. Rockstar Games has scheduled the release date of Grand Theft Auto: The Definitive Edition for November 11.
A Real American Crime Story, Rockstar revealed plans for physical releases and new information on the game's upgrades and improvements for GTA III, Vice City, and San Andreas.
Beginning with the official release, the $60 collection will be accessible on November 11 via the Rockstar Games Launcher on PS4, PS5, Xbox One, Xbox One S, Nintendo Switch, and PC.
On December 7, a physical edition of the Xbox Series X|S, Xbox One, Nintendo Switch, and PS4 will be released. Rockstar did not mention PS5 physical release copies in their official press release.
Apart from that, on November 11, GTA: San Andreas The Definitive Edition will be accessible on Game Pass as a stand-alone title, and on December 7, GTA III: The Definitive Edition will be accessible via PlayStation Now.
Upgraded versions of GTA III, Vice City, and San Andreas are all included. According to rumors, the game would have "GTA V-inspired modern controls" and "across-the-the-board graphic changes," including resolution upgrades and "enhanced visual adherence across the world." While Rockstar has stated that each game will retain its "distinct original aesthetic," the company has stated that this will not be the case.
Players may expect enhanced aiming and hold shooting and weaponry and radio station wheels for the controls. Players can now set reference points to specific locations on the mini-maps, which have been updated. All of your records have been updated, including your achievements and trophies!
The player can use Gyro-assisted pointing supported on the Switch and the touch screen for camera zooming, pans, and menu selections. In contrast, the PC version includes Nvidia DLSS support as well as improved social club integration.
This update includes improved shadows, weather, and reflections, according to Rockstar. Additionally, the models of characters and vehicles have been improved, as well as the textures on buildings, weapons, roads, and interiors.
Fans may also anticipate "entirely new greenery, smoother surfaces, and higher draw distances to create a new degree of richness and beauty all through the globe" in other areas.
Rockstar has stated that the games will operate at 4K/60FPS on the PS5 and Xbox Series X|S. It appears that Grove Street Games, a new studio, created the Definitive Edition with the Unreal Engine.
Aaron Garbut, Rockstar North's co-studio head, gave his thoughts on GTA III and how the Rockstar series has changed and evolved throughout the franchise's existence.
When we made GTA III, we realized that our approach to game development had to change. Since then, we've carried that approach forward into all of our future games: from GTA III onward to GTAV and the Red Dead Redemption franchises, and everything in between"
"This is our goal: environments that feel alive, vibrant, and populated with other people's characters. With tales, people, events, and exciting things to do, it's a place that comes to life not only for you but also for everyone else around you and for the whole world to see." Garbut said.
Comment